
CCP NA | White Wolf
2075 West Park Place Blvd.
Suite G
Stone Mountain, GA 30087
What is White Wolf?
White Wolf Publishing is
a company dedicated to redefining the art of storytelling. Since
its birth in 1991, White Wolf has consistently stretched the
boundaries of familiar modes of artistic entertainment, introducing
new realms to the horror, science fiction and fantasy genres.
We began our journey with our now highly popular roleplaying
lines, and then ventured into the realm of mass-market fiction
publishing. Now, we are involved in the electronic entertainment
and television industries. We are a mainstay on the Internet
and plan to expand even further... wherever our imaginations
take us.
White Wolf is a growing
company that supports a community of individuals dedicated to
promoting understanding, creativity and integrity by creating
entertaining, innovative art and distributing it profitably in
the global marketplace.
What is White Wolf Game Studio?
White Wolf Game Studio is
dedicated redefining the art of roleplaying. White Wolf has tested
the boundaries of gaming, seeking to do what no one else has
done or dares to do.
Award-winning games like
Vampire: The Masquerade, Werewolf: The Apocalypse and Mage: The
Ascension have revolutionized roleplaying. They don't simply
help you create adventures--they help you tell modern stories
of tragedy and personal horror. Today, the story is what is important,
and games devoted to storytelling are essential. White Wolf seeks
to fill that need with our highly acclaimed Storyteller and Mind's
Eye Theatre game systems. With them, we strive to rekindle the
embers of long-forgotten traditions. We seek to revitalize storytelling,
once performed around the campfire and in the medieval court,
but since usurped by impersonal print and film.
We seek to help you make
your tales of adventure and romance into more than mere roleplaying
events, allowing them to become the epics they would have been
centuries ago. Revolutionary games like Exalted and Hunter: The
Reckoning seek to broaden the horizons of storytelling in a modern
age.
Telling a Story
What are the weaknesses of
roleplaying? What diminishes your character and breaks down your
adventure? You invest a lot of time and creativity into your
characters and adventures. Isn't it disappointing that your efforts
are rewarded with token treasure and paltry experience points?
In traditional roleplaying, your character gets better with a
sword or gun, but he doesn't grow as an individual.
Somewhere along the line,
roleplaying has lost sight of the story. Read any story. Its
characters change and grow, becoming self-aware and vibrant.
They don't just get better with their weapons. It's the story
that enables character development. It's the story that needs
to be reintroduced to roleplaying.
That's what White Wolf seeks
to do. We strive to capture the drama, tragedy, pathos, humor
and horror that make a great story. With our Storyteller and
Mind's Eye Theatre game systems, we try to help you create and
tell compelling stories. With our games, we concentrate on the
story itself, as a medium for theme and mood, in which characters
realize who they are, not what they can do.
With the Storyteller and
Mind's Eye Theatre systems, you can aspire to any narrative achievement,
but not on paper or around a campfire. You reach your achievements
as a group, Storyteller and players contributing to the development
of a tale, a story of pain, anguish and revelation.
Thanks for listening to our
story . . .
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