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Release Date: November 19, 2008
The firm hand rules all.
The Camarilla is the universal organization of vampires that speaks for and
legislates every vampire in the world (at least, in theory). Bound by a number
of Traditions detailing the creation, behavior and destruction of Kindred, the
sect also strives to hide to existence of all vampire activity from mortal
eyes. This deception, called the Masquerade, is at the core of the Camarilla's
existence; the struggle to universally uphold the Masquerade is what drives
much of the sect's policy and direction.
Keepers of Tradition
White Wolf's fifteenth expansion for Vampire: The Eternal Struggle is a stand-alone base set entitled Keepers of Tradition, and it revisits the primary sect of the World of Darkness, the Camarilla.
Each booster pack contains 11 cards randomly selected from a set of
398 cards consisting of 100 rares, 100 all-new vampries, 98 uncommons, and
100 commons.
Due to an error, two of cards show up on both the uncommon and rare sheet. Each should have appeared only on the rare sheet (and each bumped an card off of the uncommon sheet). One of the bumped cards was a reprint (Society Hunting Ground). The other was a new card.
The set also features 4 non-random preconstructed decks,
Brujah, Malkavian, Toreador and Ventrue,
which contain even more cards and are designed to get beginning players
started right away. Each preconstructed deck contains six new
vampires that aren't found in the boosters.
The printed rulebook found in the starters is the same, except for the cover, as the one found in Lords of the Night starters. The updated rulebook is online at http://www.white-wolf.com/vtes/rulebook/.
Launch Event
White Wolf has scheduled the weekend of November 22nd for the
Keepers of Tradition
Launch Event.
Locate players in your area at
www.white-wolf.com/vtes/member.
Order your Keepers of Tradition cards now at your local game and
hobby store or order directly from the
online catalog.
Preview
Changes to rules and cards
- Directed actions. An action is directed if it targets one or more other Methsuelahs, even if it also targets yourself. Directed actions can be blocked by the ready minions controlled by any of the target Methuselahs (going clockwise, as usual).
- Inner Circle titles. The title of Inner Circle is unique per clan and can only be held by a member of the clan (like Justicar titles).
- Madness Network no longer has "after finishing all of his or her minion phase actions" phrasing. The Malkavians can act via the Madness Network in regular sequence order. This eliminates the need for an after-actions portion of the minion phase in which, for example, an empy vampire could untap with Rutor's Hand and not have to hunt.
Frequently asked questions (FAQ)
- Andre Leroux can use his ability on his own bleed. The ability can be used only once each bleed.
- Vidal Jarbeaux can meet trait requirements. Traits are basically the bold terms found at the top of card text to give it some kind of label. Some traits have rulebook-defined meaning or effect. Others do not. Clan and uniqueness are also traits.
- Coterie Tactics do not stack. Each one creates a block attempt. That attempt must be concluded before another can be played to create a new block attempt. Any "block fails" effect played on one of the minions will cause the block to fail, but the effect (usually involving "cannot attempt to block again" and possibly more severe effects as well) is applied only to one of the blockers (chosen by the Methuselah playing the effect).
Checklist
Crypt cards marked with an asterisk are found only in the preconstructed decks.
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