VEKN Official Assamite Newsletter December 1999 Assamite Clan Newsletter Volume 2 Issue 5 (November and December 1999) Written by Todd Banister Review of Last Month: In the last newsletter I showed how the Assamites could use the Infernal Familiar to unlock vast amounts of hidden strength from within the clan. Remember, this hidden power comes from your creative imagination and not just from the new cards they can play. Always be creative! So far the recruiting of the Infernal Familiars is working quite well. In most of the games over the past two months I have been able to keep consistent pressure on my prey and that has lead to a steady dose of victory points. I am now getting more victory points in each game than when I started out on the Assamite campaign but still not enough to consider them a legitimate tournament clan. We still have a long way to go. Since the last newsletter came out at the end of October, I have written an analysis of the Independent Clans that were released in the Dark Sovereigns and Ancient Hearts expansion sets. If you missed the analysis you can find it at: http://intj.home.mindspring.com/jpa/strat_indclananalysis.htm. I had a fantastic time writing this article and came to a new level of understanding on how to play the Assamites. Also, since the last newsletter I have read two books that dealt with the Assamites. The first is a work of fiction that is aptly named Assamite (ISBN: 1565048091) and is written by Gherbod Fleming. This is book seven of thirteen in the clan novel series printed by White Wolf. Assamite is a very enjoyable book and both Thetmes and Al-Ashrad make appearances in it as well. The second book is a non-fiction work titled The Assassins: A Radical Sect in Islam (ISBN: 0195205502) and is written by Bernard Lewis. This book goes into detail the history of assassins and sheds light on the real world location and hidden secrets of Alamut. The Assassins is an awesome book and I recommend it to anyone that wants to know what White Wolf based the legends of the Assamites on. Main Discussion of December: Finding a way to allow combat to gain victory points One thing that I continue to notice is that most people playing the Assamites try to build decks that resemble typical rush combat. Most of these Methuselahs soon learn that playing a rush style combat deck with the Assamites generates a lot of destroyed minions around them but rather few victory points. Why is this? A successful rush combat deck needs to be deadly in combat while still being as fast as possible. The Assamites have the first condition easily met with their combination of celerity and quietus. The second condition is where the Assamites tend to fall apart. They are simply not fast enough due to them only having one vampire with the celerity/quietus combination with a capacity below seven. Over the course of a typical game an Assamite player averages only a little over three vampires out at any given time. This leads to the assassins not having enough available rush actions and basic bleeds for one pool to finish any Methuselah off very quickly. So what can you do? I have studied most of the Assamite decks that have been posted online and none of them seem to get around them having insufficient number of actions. Therefore I believe the key to the Assamites is not to create more actions but to be as efficient as possible with the actions that they have. It would be ideal if the Assamites had a way to deal damage to their prey's pool supply while concentrating on what they do best - combat. Luckily for them there is a way to do this now without having to wait for the coming expansion set. The card that makes this possible is Fame. Fame: Unique Master Put this card on a ready vampire. If he or she goes into torpor, the {vampire's controller} burns three pool. Each Methuselah burns one pool during his or her untap phase if this vampire is in torpor. The basis of the Fame decks has been around since the Jyhad days but not until the recent rule changes did it make its way into dedicated combat decks. Now the famous vampire becomes a target that when hunted down acts like a bleed for four pool (three for the initial sinking and one during your prey's untap phase for being in torpor). With just three actions (sink the famous vampire, rescue and sink again) the Assamites can effectively bleed for seven pool in a single round and most importantly the pool loss can not be bounced or reduced. That is impressive for any combat deck. But what makes Fame work better for the Assamites over the other clans? The answer comes in the card that defines the essence of the assassins. Contracts give the Assamites a form of permanent rush combat that is desperately needed in order to continually punish the hunted vampire. With just one Contract the famous vampire can no longer quietly escape from harm due to you not having a single Bum's Rush or Haven Uncovered. Another advantage that the Assamites have in the Fame style deck is the use if Foul Blood. If for any reason the famous vampire has to hunt (due to having zero blood) a well-placed Foul Blood can send the vampire back into torpor and cost the Methuselah another three pool. One of the most important things about playing the Fame deck is the selection of who gets to be hunted. You should take your time in choosing your victim, as your deck's overall performance will be directly affected by this decision. I have noticed that in most decks players will include a few token weenie vampires that help round out their decks. These vampires tend to show up very early in the game as blockers and such. The token vampires make good targets due to them being fairly weak and easily sinkable. Another strategy in choosing the hunted is to find your prey's main vampire that is blocking other player's actions and make them famous. Selecting the interceptor will increase your chances of being able to rush into combat via the Contracts. A third strategy is to pick out your prey's main bleeder and drop Fame on them. Choosing the heavy bleeder will definitely slow your prey down because now there are two Methuselahs (you and your grand prey) that want to see this vampire sent to torpor. This creates a temporary ally in your grand prey and gives you a chance to oust your prey before he picks up an additional victory point and six pool. Regardless of the strategy you choose, the one thing that remains the same with most of the famous vampires is that they tend to play fairly conservative for the remainder of the game for fear of being caught. Always keep this in mind and try to use this to your advantage. Another aspect to this deck is to consider when is the proper time to play Fame and rush the vampire. The first thought is to start pounding on your prey as soon as possible but more times than naught this leads to trouble. This is because many Methuselahs will slow down or even stop transferring out additional vampires when they realize what your deck plans to do. This puts more pressure on your deck to perform and leaves you with even more pool to burn through for a victory point. About the optimal time to begin playing Fame and rushing the victim is when your prey transfers down to around ten to twelve pool. Now your victory point is just a few trips to torpor away instead of being numerous visits. Now that you have a grasp on who to make famous and when to rush the last thing to consider is how do you get them out of torpor so that you can dunk them again? There are two cards in the game that make this task easier for the rescuer and they are Humanitas and the Catacombs. Both of the cards give the rescuer an additional plus one stealth and they burn one less blood if the action is successful. Both can be stacked on the same vampire to allow them to rescue the victim at plus two stealth and not have to pay any blood for the action. One last thing to remember is that when rescuing someone else's vampire from torpor you do not have to always pay the cost of the action. Simply announce that you are going to rescue the famous vampire in torpor and have them pay for your action if it is successful. This is a fantastic way to keep the hunted low on resources and makes them very susceptible to a well-aimed Foul Blood. December's Fiction Section: Just seventeen minutes after the gunshots sliced through the Atlanta night, Thetmes and three other assassins gathered in an abandoned building located just four miles south from the Ritz Carlton hotel. This vacant building was prearranged to be one of the meeting places in case any "unusual disturbances" occurred during their stay. Having a pack of local Brujah storm the hotel with deadly intentions clearly fell into this category. During the escape from the hotel, Thetmes had been contemplating why the Brujah chose to make their strike at this time. What had set them off? Had Rake been able to learn that the Assamites had actually helped the Ventrue on the attack against Atlanta? Had Rake taken offense to them setting up the meeting with the Prince and planting explosives within his lair? Or had they been double-crossed somehow? It was true that Thetmes did not see the Nosferatu when the chaos broke out but then again how many times does one see a sewer rat unless they want you to? Either way, Thetmes and his brother would have much to talk about whenever their paths crossed together again. That much is for sure. When Parnassus finally arrived at checkpoint called Masyaf (named after an ancient citadel located close to Alamut), the coterie of the Assamites was complete and the escape plan could resume. As Parnassus approached the Calif of Alamut the first thing that Thetmes noticed about him was that there was blood on his hands and no visual signs of injury on his body. It was obvious that Parnassus had been in a fight and he had not taken the worst of the exchange. As Parnassus bowed in front of the warmaster, Thetmes instructed him to report on his actions. Straightening up from bowing Parnassus began by stating "The 'pets' and the scrolls that were obtained from the Prophet were successfully delivered to Al-Ashrad and they will meet us in Savannah later tomorrow as planned." Glancing at his blooded hands he continued with "I ran into a group of the local Brujah on the way back and let us just say that two of them will no longer be bothering us for some time." The anger in his voice spilled over as he forced himself to calm down in front of his elder. While remaining silent, Thetmes nodded in approval and after a short period of time turned to the other clan members and asked, "Does anyone know who is leading this raid against us? Is it Rake himself?" Stepping out of the shadows Fakhr al-Mulk came forward still holding his sniper rifle. He replied "I was on guard with Abd al-Rashid on the top of the hotel when he informed you of the attack. We believe that the leader of the assault is not Rake himself but actually his favorite childe. As far as we could tell the raiding party consisted of about eight to ten kindred that split into four groups in order to continue their search for us." The Prince of Atlanta's favorite childe calls himself Tyrannos and was known in the city as a brash loud mouth that hid behind his sire. Tyrannos was a brutal vampire that uses his status to berate the local kindred without fear of retaliation. In just the past twenty years, Tyrannos had made a bunch of enemies that would love to see him get what he deserved. With the knowledge that Tyrannos was leading the attack, Thetmes now had an answer but it only served to open up more questions. Is Tyrannos leading the assault on his own or did another direct him? Was it Rake or someone else outside the city? There were too many questions still to answer and not enough time to worry about it now. Thetmes had learned in the past centuries that things like this always has a strange way of working themselves out. Now is not a time for solving riddles but rather for action. As Thetmes scanned the group of assassins the only sound that could be heard was the moaning of the wind coming from outside. As he gazed into their eyes he knew what each of the Rafiq was thinking. Each and every one of them wanted to strike back against the Brujah for their insolent actions and spill their blood on the streets of Atlanta. Luckily none of them would act out unless they were commanded or it was in self-defense. Addressing the other Assamites, Thetmes stated "Tonight is not the night that we will begin waging war openly with the Brujah. But do not think that they will go unpunished for their actions. Everyone here will have their chance to serve their vengeance upon these Munafiqun in the near future. Our mission here in the States is over for now. We need to regroup with the others in Savannah and return home to Alamut." Sensing that the other assassins were not happy about leaving the Brujah unpunished, Thetmes continued "We will not strike back against all of the Brujah tonight but we will punish the individual that lead the attack!" Quickly turning Thetmes ordered Parnassus to cripple Tyrannos but under no circumstances send him to his Final Death. Thetmes continued with "Tyrannos must be a reminder to all here in Atlanta of what will happen when they try to oppose us. Finish your mission and rejoin us as soon as know that you are not being followed." With that Thetmes turned to leave. Enough time had been wasted here tonight but as long as one of them was able to spill blood of the enemy then the group would remain focused on the mission at hand. Parnassus would see to it that retribution was delivered. In less than forty minutes, Parnassus was peering out of a third story window in a run downed apartment building at the Prince's childe and another Brujah. Tracking them down was actually quite easy since Tyrannos was walking down the middle of the street waving his rifle around and calling for the Assamites to come out and fight. Parnassus could not figure out if this kindred really believed he was that powerful or was just simply a cocky idiot. Either way it was time to find out. Parnassus quickly worked his way down the interior stairs and then cautiously opened the door to the outside at street level. Quickly glancing around and finding no one looking, Parnassus stepped out of the building and into the thick shadows. Concentrating on preparing for the battle to come Parnassus did not see the empty beer bottles hiding in the darkness and knocked them over with a loud crash. "So much for setting up an ambush" thought Parnassus as he braced himself for what was to come. Upon hearing the noise of glass breaking Tyrannos ordered the other anarch to go and investigate while continuing to yell obscenities at the Assamites. The Brujah reluctantly checked his shotgun to make sure it was loaded again and quickly made his way around to the front of the building. As the brute rounded the front of the building with shotgun in hand he came face to face with the assassin. For a brief second both kindred stared into each other's eyes without moving and with a flash both were set into motion. Parnassus took a step backwards and in a blur of action launched himself into the air while beginning to twist and turn trying to avoid the shotgun blasts. But the slugs were never fired. When Parnassus landed he crouched into a battle stance his and was shocked to see the Brujah casually lean against the wall. After leaning the shotgun against the building he withdrew a pack of cigarettes from within his leather jacket. Parnassus had not been this surprised in ages. The Brujah continued to startle the assassin when he yelled back to Tyrannos "Don't see anything over here. I'm headed inside the building to check it out." With a wicked smile that was partially hidden behind his long back hair the anarch turned to Parnassus and offhandedly stated "Down to my last two smokes. What a shame." Savoring the taste of the smoke the Brujah exhaled and continued in a much lower tone of voice "Name's Akram, so you can thank me later. Now hurry up before the rest of the gang shows up." Even with the invitation Parnassus did not rise from his crouch. Instead he concentrated a moment on the Brujah in order to read his aura. Just as soon as he began concentrating the colors surrounding the kindred began to dance in pale shades of black, orange and violet. This combination told the assassin that the vampire in front of him was very excited and full of hate but also slightly afraid. Parnassus still did not quite know how to interpret the reading but felt sure that Akram was not being dishonest due to the lack of usual light green color that surrounded a liar. As Parnassus rose to his feet, Akram calm remained focused on enjoying his cigarette. As the two kindred stared at each other, the shouting of Tyrannos broke the silence of the night as he continued to issue random threats from the side of the building. Akram continued with the lowered voice said, "Your business is with Tyrannos and not me. I don't want any part of it when you introduce yourself to him". Snickering Akram continued with "although I would love to see his reaction on his face." While still holding the cigarette in his mouth, the Brujah reached into his jacket and pulled out a cell phone and added "You've got three minutes before I call the rest of them here." Feeling like a gladiator the moment before entering into the arena Parnassus answered back with "That will be more than I need". As the assassin walked passed Akram he muttered under his breath "We shall soon meet again." By the time the cigarette had burned down the sounds of the fight had come to an end. The gunshots were the first to fade but the screams of pain still hung heavily in the air. Tyrannos had frantically begged the Assamite for mercy as many have done but it was to no avail. Parnassus had quickly crippled the Brujah with a deep gash across the hunted's thighs with a enormous blade and then continued to torture the kindred with repeated blows to the legs and arms with his fits until Tyrannos slipped into torpor. As the blood from Tyrannos slowly inched towards the street's gutters, Akram pulled out his cell phone and mumbled quietly to himself "In the end, everyone gets what they deserve". December's Deck Idea Clinic: Teaching a Lesson The Crypt: Parnassus (7) CEL QUI tha aus Parnassus (7) CEL QUI tha aus Parnassus (7) CEL QUI tha aus Parnassus (7) CEL QUI tha aus Abd al-Rashid (5) CEL QUI obf Abd al-Rashid (5) CEL QUI obf Abd al-Rashid (5) CEL QUI obf Victoria (5) AUS cel obf Colin Flynn (3) aus cel Harika Guljan (3) QUI Zoë (3) AUS cel obf Kanya Ahktar (2) cel CEL - 11 (4 at minor and 7 at superior) QUI - 8 (all at superior) AUS - 7 (5 at minor and 2 at superior) Total Capacity of Crypt: 59 Average Vamp Size: 4.92 The Library: Masters: (20) 1x The Barrens 2x Blood Doll 5x Contract 1x Dream of the Sphinx 5x Fame 1x Fragment of the Book of Nod 1x Giant's Blood 1x Humanitas 1x Market Square 1x Quietus 1x Slave Auction Combat: (42) 4x Acrobatics 5x Blood Sweat 2x Blur 2x Disease 2x Fake Out 6x Flash 2x The Khabar: Honor 5x Psyche 4x Pursuit 4x Taste of Death 6x Taste of Vitae Actions: (12) 1x Ancient Influence 4x Bum's Rush 2x Catacombs 1x IR Goggle 1x Ivory Bow 1x Mr. Winthrop 1x Palatial Estate 1x Rumors of Gehenna Reactions: (16) 2x Enhanced Senses 6x Forced Awakening 2x Foul Blood 1x Precognition 1x Spirit's Touch 2x Telepathic Misdirection 2x Wake with Evening's Freshness Deck Comments: The crypt for this Fame deck is split into two distinct sections. The brute force section includes multiple copies of Parnassus and Abd al-Rashid and will act as the weapon to drive the hunted into torpor. The other section of the crypt is a collection of smaller kindred that will act in support and generally perform the calling of votes, equipping and rescue from torpor actions. This crypt also gives the deck light intercept from the seven vampires that have the auspex skill. This is important because it gives the deck a way to survive while cycling cards to set up the Contract/Fame combination later in the game. While having a lot of master cards (20) the Teaching a Lesson deck has several ways of cycling cards with the use of the Barrens, Fragment of the Book of Nod, Dreams of the Sphinx and a Rumors of Gehenna. The other library cards give this deck nine rush actions, eight untaps, seven ways to intercept and a ton of excellent options in combat. The combat cards can be adjusted to your playgroup's meta-game. For example: if your group tends to have more strike combat ends style decks then you can replace the diseases for extra Psyches. Another adjustment that you can make is if your playgroup tends to have large stealth and bleed decks then you can replace the Colin Flynn for a Dorian Strack and some of the intercept cards for more Telepathic Misdirections to allow for more ability to bounce. All in all this is a fun (but very potent) deck to play and may be the best Assamite deck that I have created so far. Please send me your comments and let me know how it faired in your playgroup. Coming in next month's issue In the next newsletter I will show what happens to you when you hang around a Nosferatu too often and will finally reveal how to fight back against the growing number of weenie hordes. In the fiction section you will see that power always comes with a steep price and to be careful what you wish for because sometimes you actually get it. Until then beware of the shadows and warn all of the Munafiqun of the coming storm. Todd Banister Prince of Atlanta Scribe of the Assamites Please send all comments and stories using Fame to: T_Banister@Premier-Lending.com