What is White Wolf?
White Wolf is a publishing division of CCP, hf. dedicated to redefining the art of storytelling. Since its birth in 1991, White Wolf has consistently stretched the boundaries of familiar modes of artistic entertainment, introducing new realms to the horror, science fiction and fantasy genres. We began our journey with our now highly popular roleplaying lines, and then ventured into the realm of mass-market fiction publishing. Now, we are involved in the electronic entertainment industry.
White Wolf is a brand that supports a community of individuals dedicated to promoting understanding, creativity and integrity by creating entertaining, innovative art and distributing it profitably in the global marketplace.
What is White Wolf Game Studio?
White Wolf Game Studio is dedicated to redefining the art of roleplaying games. White Wolf has tested the boundaries of gaming, seeking to do what no one else has done or dares to do.
Award-winning games like Vampire, Werewolf and Mage have revolutionized roleplaying. They don't simply help you create adventures—they help you tell modern stories of tragedy and personal horror. Today, the story is what is important, and games devoted to storytelling are essential. White Wolf seeks to fill that need with our highly acclaimed Storytelling and Mind's Eye Theatre game systems. With them, we strive to rekindle the embers of long-forgotten traditions. We seek to revitalize storytelling, once performed around the campfire and in the medieval court, but since usurped by impersonal print and film.
We seek to help you make your tales of adventure and romance into more than mere roleplaying events, allowing them to become the epics they would have been centuries ago. Revolutionary games like the World of Darkness and Exalted seek to broaden the horizons of storytelling in a modern age.
Telling a Story
What are the weaknesses of roleplaying games? What diminishes your character and breaks down your adventure? You invest a lot of time and creativity into your characters and adventures. Isn't it disappointing that your efforts are rewarded with token treasure and paltry experience points? In traditional roleplaying, your character gets better with a sword or gun, but he doesn't grow as an individual.
Somewhere along the line, roleplaying has lost sight of the story. Read any story. Its characters change and grow, becoming self-aware and vibrant. They don't just get better with their weapons. It's the story that enables character development. It's the story that needs to be reintroduced to roleplaying.
That's what White Wolf seeks to do. We strive to capture the drama, tragedy, pathos, humor and horror that make a great story. With our Storytelling and Mind's Eye Theatre game systems, we try to help you create and tell compelling stories. With our games, we concentrate on the story itself, as a medium for theme and mood, in which characters realize who they are, not what they can do.
With the Storytelling and Mind's Eye Theatre systems, you can aspire to any narrative achievement, but not on paper or around a campfire. You reach your achievements as a group, Storyteller and players contributing to the development of a tale, a story of pain, anguish and revelation.
Thanks for listening to our story . . .