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| | A Storytelling game of Second Chances
Nothing informs life more than the shadow of death. Each appetite that sustains a living being is a counter-reaction to the inevitable end. Hunger is a warning of the death of starvation. Sexual drive is rooted in the instinct to leave offspring so that the bloodline may endure when the body has finally run down - and indeed sex itself has been called "the little death." Even our higher drives such as art and spirituality can be seen as a desire to find something that may outlast the death of the individual. The shadow of the Reaper is what gives life meaning.
In the World of Darkness, none are more keenly aware of this dichotomy than those who have died and returned to life. Not undead, not revenants, not ghosts - but living human beings who have been bound with ethereal chains to the forces of Death itself. They carry geists inside them, spectral shades that are more than ghosts. They are the Sin-Eaters, the keepers of the keys.
Geist is a game about their stories.
What would you do if you were returned from death's door? How would you spend your second life? This is the question all Sin-Eaters are asked just by virtue of the Event: a somewhat tongue-in-cheek term that is used to describe a near-death experience, or more frequently, a true moment of death. In a flash, an old life vanishes. And in a pause, a fragment of oblivion that lasts for moments and seems to last forever, a new life is offered.
The catch is that the thing offering that new life is not a god, or an angel. It’s something like a ghost and something unlike one, a specter that is as much the embodiment of a form of death as the remnant of a human consciousness... perhaps even moreso. The offer has come from a geist. And when its offer is accepted, everything changes.
With the return to life, you are now irrevocably tied to the world of the dead. You can see ghosts all around him - and you can hear their pleas for help or howls of anger. The geist within you can manifest its own sepulchral might to protect you, conjuring phantasms, smashing objects with terrible poltergeist strength, or forming even more surreal changes. You have power, although it's not entirely yours. And you have a second lifetime to do what you need to do.
Each geist thirsts to achieve things left unfinished. But what mortals are worth the intercession? Which of the restless dead need or deserve help most?
What is a second chance worth? And how do you keep from wasting it?
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