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Storytelling Adventure System
Introducing the new White Wolf Storytelling Adventure System!
Posted: 2007-02-14
 

White Wolf has been working for months preparing a unique twist on the way we present adventure materials to the fans. These releases are web-only exclusive items not available in print! They follow a brand-new format and dynamic way of presenting the story to the Storyteller and players!

 


Chicago Workings

(World Of Darkness)

To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent. — Nelson Algren, The Man With The Golden Arm

 

When a new neighbor moves into the characters' neighborhood, they become the final hinge in a fifty-year-old secret struggle between the ghosts of two Chicago geomancers. The fate of their occult conflict is in the characters' hands.

 

"Chicago Workings" is a complete supernatural thriller story for your World of Darkness chronicle including a frank how-to guide to playing out this story with your gaming group, using the game rules in the World of Darkness Rulebook.

 

Pages: 40 • Price: $7.99  Buy Now
Order the Chicago Workings ebook from DriveThruRPG.com

 

Storyteller Adventure System Ratings for Chicago Workings


 

 


The Resurrectionists

(Vampire: The Requiem)

The Resurrection Man — to use a byname of the period — was not to be deterred by any of the sanctities of customary piety. It was part of his trade to despise and desecrate the scrolls and trumpets of old tombs, the paths worn by the feet of worshippers and mourners, and the offerings and the inscriptions of bereaved affection. To rustic neighbourhoods, where love is more than commonly tenacious, and where some bonds of blood or fellowship unite the entire society of a parish, the body-snatcher, far from being repelled by natural respect, was attracted by the ease and safety of the task. To bodies that had been laid in earth, in joyful expectation of a far different awakening, there came that hasty, lamp-lit, terror-haunted resurrection of the spade and mattock. Robert Louis Stevenson, "The Body-Snatcher"

 

They say an infamous old vampire is buried in an overgrown old cemetery outside the city. This nefarious bloodsucker was some kind of cult leader back in his nights. Stole mystic secrets from the Sanctified and the Acolytes alike and eventually went into hiding — in torpor — back in the '30s or '40s. But his hiding spot was lost, even by his own cult... until tonight.

 

You've got the only known clues to his whereabouts, a sealed box containing some thing of his that'll supposedly wake him up, and one night to find his grave, dig him up and bring him back to the city. Get to it. Tonight, you're the Resurrectionists.

 

Pages: 45 • Price: $7.99 Buy Now
Order The Resurrectionists ebook from DriveThruRPG.com

 

Storyteller Adventure System Ratings for The Resurrectionists


 

 


Parlor Games

(Werewolf: The Forsaken)

"If you ain't just a little scared when you enter a casino, you are either very rich or you haven't studied the games enough." — Terrence "VP Pappy" Murphy

 

There are things in this world that come from somewhere else. Hungry things. They scrabble in the dark places, reaching out to draw in prey. Sometimes it's human prey. Sometimes it's the People.

 

One of those things is reaching out even further now. It's built its nest somewhere unreachable. It's subtle and cunning, enough so to hide its own strength. And it is strong, and it is dangerous. But it made a mistake. It began to hunt on your territory. It started to take people that are under your protection.

 

Now it's time for you to do the hunting.

 

Pages: 33 • Price: $6.99 Buy Now
Order the Parlor Games ebook from DriveThruRPG.com

 

Storyteller Adventure System Ratings for Parlor Games


 

 


Storytelling Adventure SystemStorytelling Adventure System

A Storytelling Adventure System (SAS) PDF adventure has three ratings on its cover:

 

Scenes

This is simply the total number of scenes in the adventure. It's used to convey a rough sense of the length of the adventure (how long it will take to play). If there are eight scenes (even if two of them are optional), then the Scene rating is "8".

 

MPS (Mental, Physical, Social) dots

The adventure as a whole is given a rating based on how challenging it is in three categories: Mental (puzzles, mysteries, research), Physical (combat, endurance), and Social (interacting with/swaying others). Each MPS rating uses the familiar range of 0 to 5 dots, according to the following scale:

 

0- No challenge

1- Minor challenge

2- Lesser Challenge

3- Challenging

4- Major

5- Extreme

 

Also, each scene is rated with its own MPS scale. While the adventure as a whole might be rated M2, P3, S1, it's possible for one or two scenes to be rated S2 or S3, if one of the ways they can be "solved" is through a particularly challenging Social feat.

 

XP Level

The amount of experience points that characters should ideally possess to play the adventure (but it's not necessary; they could be weaker or stronger). The scale is similar to the charts used for advanced character creation in each of the core books:

 

0-34 (Beginner)

35-74 (Seasoned)

75-119 (Established)

120-179 (Veteran)

180+ (Legend)

 

Format

In addition, the new format adds Scene Cards. These cards summarize each scene presented in the book with short notes, difficulty checks and other information to help keep the Storyteller organized and without having to constantly flip pages to reference the book.

 

Finally, the layout is optimized so that when reading the material on screen there is no need to scroll around the pages. Each page takes up the entire viewing area on a standard monitor.

 

Think of this product as a story kit, as if you'd bought a piece of modern furniture and brought it home in a big flat box. Inside, you'll find all the parts you need to build this story at home, through play. The parts in this kit are designed to make the actual job of being a Storyteller easier, to make the craft of Storytelling fast and fun for you. The tools you need to put this story together are in the World of Darkness Rulebook. When you get your troupe together, you'll use all these parts to build an exciting and compelling story that you'll all tell together.

 

We believe the Storytelling Adventure System (SAS) is an exciting new direction for White Wolf products - we hope you enjoy them!



Related Items:
Learn more about the Storytelling Adventure System
Join discussion in the official SAS Forum


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