Long Live the King
The king is dead... Finally! Through a skillful combination of
live-action intrigue and strategic use of resources, you might become the next
ruler of the land. Long Live the King is a live-action strategy game for 5
or more players.
Long Live the King is a dynamic game that marries
the diabolical treachery and scheming of the best strategic board and card
games
with the pomp and circumstance of the most elaborate live-action games. In
the role of an ailing king, the gamemaster participates in the roleplaying
while moderating the rules.
Up to seven other major players, including a young queen, a haughty
archbishop and a wily ambassador, vie to place themselves in positions to rule
the kingdom when the king finally keels over. Dozens of minor roles allow the
game to be as large and elaborate as you desire. Or just keep it small... and
cut-throat.
The Introduction
Long Live the King (LLK) is a strategic roleplaying game.
Or maybe it's a live-action strategy game. Call it either one. It's a strategy
game with cards, but instead of sitting at a table in the tradition of typical
games, you actually walk around and act the role of a character in the court
of the dying king. The goal is to have fun in your role, but also to become
the new ruler of the kingdom (you don't really want the king to live very long!).
About the Game
Game Contents -
The Long Live the King game box includes a 32-page rulebook, character
portfolios for the seven major characters, coins of the realm, and 200 cards
divided into
six
different
types (Mobilization Cards, Rebellion Cards, Decision Cards, Health Cards, Status
Cards, and Intrigue Cards) to cover
many aspects of strategic play.
• Character
Portfolios - The players in LLK take on the roles of
the dying king and his court. The King is also the "game master";
he runs the game and is responsible for making sure both that everyone follows
the rules
(yes, there are a few) and that the game progresses smoothly. Besides the King,
there are seven major players: the Queen, the Royal Bastard,
the Archbishop,
the Baron, the Ambassador, the Steward, and the Treasurer.
Finally, and optionally, other players may take on one or more minor court
characters, such as the Jailkeeper,
the Royal Doctor, or the Captain of the Guard. In all, there are over thirty
characters available to be played.
• Rebellion
Cards -
During the game, there are two simultaneous situations developing that affect
the game for everyone. The peasants are growing
rebellious and the Baron is raising an army (the King's supposedly) to
oppose them. There are Rebellion cards and Mobilization cards that should be
displayed prominently for all the players to monitor during the game. On
one hand, the peasants, resentful of their lot in life and of those who
rule over them, are being stirred into rebellion. Place 5 Rebellion cards
to represent the various stages of the rebellion and the effects it has
on the game.
• Mobilization
Cards - To combat this, and for his own ends, the Baron is busy mobilizing
troops for the King's army. Place 5 Mobilization cards representing the various
stages of this mustering of troops.
• Decision
Cards - During the Council phase of the turn, the King tallies
the votes for and against the current petition, recording the Favor of
each player (opinions of players with higher Influence have more weight
than others) and calculating the net Favor for the petition. Then he shuffles
the Decision cards and draws one. These cards instruct him regarding how
to decide the matter; most Decision cards make him decide based on the
net Favor for the petition, but some are more unpredictable, demonstrating
the King's continued decline into ill health and madness. The Decision
card the King draws is returned to the stack to be shuffled with the others
to resolve the next petition.
• Health
Cards - LLK includes 10 Health cards. At the beginning of the game,
these cards are shuffled, and then six of them are lined up in a central
location along with the Mobilization and Rebellion cards. Beginning on
the second turn of the game, a Health card is revealed. This card indicates
the King's current health (and mood!) for the coming turn
• Status
Cards - All major players gain Status points. Status is a measure of the respect
a player wields in the court and the kingdom, and also represents a player's
power to affect the game in certain respects. Each Status point represents
a minor court character that is loyal to that player. These followers are represented
as Status cards. Each Status card has a description of a minor character, along
with certain abilities or effects that a major player can access using that
character. If there are enough people playing the game, the Status characters
might actually be played by someone.
• Intrigue
Cards - These cards represent a wide variety of things in the game,
but they generally stand for events, people, actions or documents that
have some effect during game play. Some are restricted in terms of who
can play them, whom they can affect, or when they can be played. Playing
a card may result in players gaining or losing gold, Favor, or Status,
or it may have some other effect on gameplay. Intrigue cards may be traded,
bought, sold, or simply given away among the players as desired. One word
of advice on playing Intrigue cards: roleplay!
• Coins of the Realm - Money is one of the important
resources for players in the game. Each player has different uses for his or
her money, although it's generally used for bribery, persuasion, and manipulation.
The single monetary unit is the gold ducat, as represented by the gold coin
tokens included with the game. The platinum (silver) coin tokens are worth
5 gold ducats each.
• Extra
Cards -
One of the cool features of the game is its flexibility.
The set includes some cards with blank faces for you to create your own new
cards so you can add unexpected twists to your game.
• 32-page
Rulebook - Get the ultimate preview - download the rulebook for
the game!

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