Storytelling Adventure SystemStorytelling Adventure System
The Stories You Tell
The Stories You Tell

The New Kid

The New KidCategory: World of Darkness
Number of Pages: 50Retail Price: $6.99

Suddenly, there's a new kid at school today.

No one has lived in the Mayfair House for as long as you can remember, maybe even as long as you¹ve been alive. Like a big gray toad nestled into the woods, it gazes down on the corner, eyes empty and soulless.

But that¹s all changed. You didn¹t see the moving van yourself, but everyone at school¹s talking about it. There¹s a new kid in town.

A story in the Storytelling Adventure System for World of Darkness: Innocents.

The New Kid can also be played using the normal World of Darkness rules. The file contains a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click.

The New Kid Ratings
Scenes
8
Mental:
Physical:
Social:
2 out of 5
3 out of 5
3 out of 5
XP Level
0-34
Retail Price: $6.99
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Lines of Power

Lines of PowerCategory: Mage: The Awakening
Number of Pages: 47Retail Price: $6.99

Even Mages are Afraid of Someone Breaking into their Home

A mage’s Sanctum is his home, and the Hallow is the soul of it. When bereft of these two things, the mage is not only robbed of her sanctuary but also the Mana that replenishes her magic. Wars have been waged among mages for centuries over the right to call a Hallow their own, and bitter enemies have been forged from the fires of dying Sanctums. Now yours is on the line. What will you risk for the right to call a place home?

A story in the Storytelling Adventure System for Mage: The Awakening.

Lines of Power contains a number of interactive links that take you to page references and reference sheets to help you stay organized at the gaming table.

http://www.white-wolf.com/sas/allStories.aspx
Lines Of Power Ratings
Scenes
9
Mental:
Physical:
Social:
4 out of 5
4 out of 5
3 out of 5
XP Level
35-74
Retail Price: $6.99
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The Harvesters

The HarvestersCategory: World of Darkness
Number of Pages: 41Retail Price: $6.99

People Disappear All The Time. Will You Be One Of Them? In The Harvesters, the characters are pitted against a group of kidnappers that prey upon the forgotten people and sell them off to the highest bidder. They visit upon those lost souls any torment that pleases them, so long as they don’t compromise the bottom line. But all isn’t as it seems, and what at first appears to be a perfectly normal (if genuinely monstrous) crime begins to show the involvement of something unnatural around the edges, revealing to the characters a glimpse of the strange and terrifying things that lurk in the shadows.

A story in the Storytelling Adventure System for the World of Darkness, inspired by Midnight Roads. The Harvesters contains a number of interactive links that take you to page reference, reference sheets and even props that you can use at the gaming table.

The Harvesters Ratings
Scenes
11
Mental:
Physical:
Social:
3 out of 5
3 out of 5
3 out of 5
XP Level
0-34
Retail Price: $6.99
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Criminal Intent

Criminal IntentCategory: Vampire: The Requiem
Number of Pages: 39Retail Price: $6.99

How far will you go to preserve the Masquerade? The Masquerade is one of the most important and disputed Traditions among the laws of the Kindred. Upholding the secrecy of undead society is paramount to the safety and security of all vampires – it is why it is the First Tradition in every Prince’s court. But not all Kindred consider the costs of such preservation.

A devoted protector of the Masquerade hires your coterie to find dirt on an officer of the local court who got caught feeding, and to deal with the mortal artist who witnessed it. At first it looks like a straightforward job, but the whole situation is like digging into an old grave – there’s a lot under the surface that most people don’t want to see.

A self-contained story in the SAS system for Vampire: the Requiem that contains a number of interactive features, including:

  • Storyteller character sheet graphics that take you to a full version of the sheet.
  • Storyteller character portraits that take you to the character relationship chart or the character writeup.
  • Art near page references that take you to the reference in question.
Criminal Intent Ratings
Scenes
8
Mental:
Physical:
Social:
3 out of 5
2 out of 5
3 out of 5
XP Level
0-34
Retail Price: $6.99
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The Fear-Maker's Promise

The Fear Maker's PromiseCategory: Changeling: The Lost
Number of Pages: 57Retail Price: $7.99

This, the first SAS story kit for Changeling: The Lost, takes players’ characters into the weirdly fantastic realm of the Hedge, where the terrors and wonders of the Fae lurk, and into the passion and courtly conflict of those who have escaped the Faerie lands and back into our world. They — and your characters — are changelings. Forever hunted by their former slave-masters from the Faerie realm, changelings face magic and horror every night in the World of Darkness. But on a night like this one, there is also a chance for real hope. The question is, what will your characters do to bring hope to the changelings?

A child is going to be sacrificed… or rescued. You decide.

The Fear-Maker's Promise Ratings
Scenes
5
Mental:
Physical:
Social:
3 out of 5
3 out of 5
3 out of 5
XP Level
0-34
Retail Price: $7.99
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Scenes of Frenzy

Scenes of FrenzyCategory: Vampire: The Requiem
Number of Pages: 16Retail Price: $2.99

A collection of six stand-alone scenes for Vampire: The Requiem, designed by Will Hindmarch.

Use these scenes to play out moments of vampiric frenzy, whether you expected them to happen or not. Each scene is presented with a potential cause of frenzy in mind — a sudden wound, an infuriating betrayal, a gluttonous euphoria — but the heart of each scene really lies in those dramatic moments after frenzy becomes unavoidable. These scenes aren’t about vampires that are almost swept away by the brutal instincts of the Beast. The drama here is about characters wrestling with their own Beasts, whether they aim to halt it or steer it to some sinister purpose.

Inside you’ll find two ready-to-play scenes for each kind of vampire frenzy — anger, Wassail, and the Red Fear — for a total of six scenes.

Scenes Of Frenzy Ratings
Scenes
6
Mental:
Physcial:
Social:
2 out of 5
4 out of 5
3 out of 5
XP Level
35-74
Retail Price: $2.99
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Blood Red + Ash Gray

Blood Red + Ash GrayCategory: Vampire: The Requiem
Number of Pages: 64Retail Price: $8.99

A new Vampire: The Requiem thriller about frenzy and consequences, by Will Hindmarch.

This story about political consequences, vengeance and the ethics of guilt pits players against the tangled motives of wronged vampires. Does it compound the sin of a crime to benefit from it? Is it a new sin to deny a victim her vengeance, when you know you’re guilty of the crime she’s avenging? Do you hold onto your Humanity by accepting punishment or use your own sin as an instrument for political gain?

Blood Red + Ash Gray Ratings
Scenes
12
Mental:
Physical:
Social:
3 out of 5
3 out of 5
4 out of 5
XP Level
35-74
Retail Price: $8.99
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Parlor Games

Parlor GamesCategory: Werewolf: The Forsaken
Number of Pages: 33Retail Price: $6.99

"If you ain’t just a little scared when you enter a casino, you are either very rich or you haven’t studied the games enough."
— Terrence "VP Pappy" Murphy

There are things in this world that come from somewhere else. Hungry things. They scrabble in the dark places, reaching out to draw in prey. Sometimes it’s human prey. Sometimes it’s the People.

One of those things is reaching out even further now. It’s built its nest somewhere unreachable. It’s subtle and cunning, enough so to hide its own strength. And it is strong, and it is dangerous. But it made a mistake. It began to hunt on your territory. It started to take people that are under your protection.

Now it’s time for you to do the hunting.

Parlor Games Ratings
Scenes
8
Mental:
Physcial:
Social:
2 out of 5
4 out of 5
3 out of 5
XP Level
0-34
Retail Price: $6.99
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Chicago Workings

Chicago WorkingsCategory: World of Darkness
Number of Pages: 40Retail Price: $7.99

"To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent."
— Nelson Algren, The Man With The Golden Arm

When a new neighbor moves into the characters’ neighborhood, they become the final hinge in a ifty-year-old secret struggle between the ghosts of two Chicago geomancers. The fate of their occult conflict is in the characters’ hands.

“Chicago Workings” is a complete supernatural thriller story for your World of Darkness chronicle including a frank how-to guide to playing out this story with your gaming group, using the game rules in the World of Darkness Rulebook.

Chicago Workings Ratings
Scenes
8
Mental:
Physical:
Social:
1 out of 5
2 out of 5
2 out of 5
XP Level
0-34
Retail Price: $7.99
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The Resurrectionists

The ResurrectionistsCategory: Vampire: The Requiem
Number of Pages: 45Retail Price: $7.99

"The Resurrection Man — to use a byname of the period — was not to be deterred by any of the sanctities of customary piety. It was part of his trade to despise and desecrate the scrolls and trumpets of old tombs, the paths worn by the feet of worshippers and mourners, and the offerings and the inscriptions of bereaved affection. To rustic neighbourhoods, where love is more than commonly tenacious, and where some bonds of blood or fellowship unite the entire society of a parish, the body-snatcher, far from being repelled by natural respect, was attracted by the ease and safety of the task. To bodies that had been laid in earth, in joyful expectation of a far different awakening, there came that hasty, lamp-lit, terror-haunted resurrection of the spade and mattock."
— Robert Louis Stevenson, "The Body-Snatcher"

They say an infamous old vampire is buried in an overgrown old cemetery outside the city. This nefarious bloodsucker was some kind of cult leader back in his nights. Stole mystic secrets from the Sanctified and the Acolytes alike and eventually went into hiding — in torpor — back in the ’30s or ’40s. But his hiding spot was lost, even by his own cult… until tonight.

You’ve got the only known clues to his whereabouts, a sealed box containing some thing of his that’ll supposedly wake him up, and one night to find his grave, dig him up and bring him back to the city. Get to it. Tonight, you’re the Resurrectionists.

The Resurrectionists Ratings
Scenes
9
Mental:
Physcial:
Social:
2 out of 5
4 out of 5
3 out of 5
XP Level
0-34
Retail Price: $7.99
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