The Return of Nergal
Prologue: Alan Sovereign could follow a paper trail like no other. Of course, his
ability to obscure financial transactions was also unparalleled. Alan's new
responsibilities in Rome pushed even his limits, however, and he struggled
to secure the Camarilla's remaining financial resources and to fund the
coming war.
As he reviewed the wire transfers that had wiped out Camarilla investment
accounts around the world, Alan could trace most of the transactions back to
specific turncoats—identifying by name each traitor and recording their
transgressions on a legal pad. All of the names were at least familiar to
him, but he was genuinely shocked by a few that made his list. Alan figured
that at least a couple were not willful in their treachery, either
brainwashed Manchurians carefully placed within the Camarilla's ranks or
possibly even unwitting accomplices. In addition, Alan reasoned that at
least a few others were probably not turncoats at all. Up until this point,
everyone had assumed that anyone who went missing that night had defected.
He realized that some could have been tortured for their information and
killed afterward. At least he hoped this was true, since it would mean that
the infernal infiltration was not as pervasive as had been initially feared.
Alan also suspected that a handful of traitors probably remained within
their ranks. Whether or not this was actually the case, there was now so
much latent suspicion and fear that few princes were cooperating outside
their own ranks of trusted advisors. The infernalist threat would require a
unified response from the Camarilla—a prospect that was becoming
increasingly unlikely.
Alan rose from his high-backed leather chair and turned to face an
ill-fitting area of brick that had once been a window when the building was
first constructed.
A knock on the office door went unacknowledged, as one of Alan's new
associates entered.
"Mister Sovereign?" Stephen said. "Sir?"
"Yes," Alan responded, paying only partial attention.
Stephen moved forward cautiously. The gravity of Alan's new responsibilities
created a remarkable transformation in his demeanor and in the way others
related to him. Nothing remained of the bookish accountant, and now even his
former peers were reluctant to meet his gaze.
"Sir, we have a report that Barbaro has left Rome and has traveled to Amman.
It would seem more than a coincidence considering the Vatican's reports of a
break-in and theft of what they are calling 'documents of historical
significance.'"
"Leave me," Alan said quietly without turning around. He still didn't
completely trust his new staff, and even though Hardestadt had hand-picked
them all, one just couldn't be careful enough these nights.
Once the office door closed, Alan moved back to his desk and retrieved a
report that had once seemed unimportant yet now took on new meaning. The
report described minor raids by infernalists in Damascus and Chorazin but it
concluded that the targeted locations were merely symbolic and wouldn't
provide any strategic advantages.
Alan quickly modified an order for 500 Austrian Steyrs, and redirected the
weapons shipment to the port of Aqaba.
"I don't know what they're up to," Alan conceded, "but I'll be damned if we
won't be there to meet them."
Beneath towering sheer cliffs Barbaro, Sela, and Helena walked through the
narrow and twisting path that would lead to Petra. Working their way deeper
into the heart of the mountain, they proceeded through the ravine and only
occasionally glimpsed moonlight as it entered from between the tall peaks.
The seemingly endless trek eventually opened into a view of magnificent
buildings, carved directly into the red, pink, and orange cliffs. The ruins
of Petra were still impressive and retained architectural traces of their
Roman heritage. As their elevation increased, the three passed countless
tombs cut directly into the mountain. While traversing a narrow path up the
rocky face, Barbaro was awash in memories. He reflected on his role in the
centuries of planning that were about to come to fruition.
Barbaro remembered with regret the exact moment the teachings of his mentor
and fellow priest had taken an odd turn, and how his split-second decision
to not end the lesson had paved the way into curiosity and eventually,
interest in occult rituals. He recalled his own Embrace and rebirth within
the walls of the Vatican and his struggle to reconcile his new nature with
his old God. He would also never forget the night he realized that he too
was just a tool—nothing more than a minor player on a grand stage. In a
larger sense, he recognized that his story was not much different than that
of Helena or Sela. All three had been sought out specifically for the task
at hand. Helena's hatred of Menele and her willingness to pay any cost for
even a weak and convoluted form of revenge made her an easy mark for
Barbaro's manipulations, while Sela's naked ambition was even easier to
mold. Barbaro wondered what his own flaw was that allowed him to be so
easily manipulated those centuries ago, though that mattered little to him
anymore. Warmed by the knowledge that he was about to earn his damnation
rather than having it thrust upon him, Barbaro clutched the ancient text
describing the Lasombra's ritual.
The flattened top of the peak revealed an ancient holy place. Centuries of
wind and rain had served to smooth every sharp stone surface while deepening
and refining every crevice. Barbaro was pleased to find the altar basically
intact. In times past, death cultists, and the Nabateans before them, would
slaughter their sacrifices upon the altar while the blood flowed through
carved channels into smaller reservoirs. Additional canals would handle
heavier run-off and distribute the blood to the furthest reaches of the
plateau.
As the three stood near the altar, Barbaro produced the ancient text. He had
rehearsed with Helena many times and was confident that she'd perform
perfectly. Sela, however, would be able to play her part without rehearsal.
Helena stood silent and motionless for a moment, and a single black tentacle
soon reached out from her hands and danced before them. While Barbaro's
outstretched arms held the ancient text for Helena to read from, the moon's
light transformed the scene around them—covering everything in an
ever-deepening shade of purple. As Helena began to read aloud from the text,
the tentacle leapt into her mouth and acted as a tongue while she mouthed
the powerful words. Barbaro displayed an almost fatherly smile as he
witnessed the power of Helena's potent blood.
Helena ceased speaking, and she and Barbaro turned toward Sela. As Sela
began to speak, the tentacle retreated from Helena and jumped into Sela's
mouth. The words she spoke were unintelligible, however, and seemed to be
directed by the black tongue itself. Though her ears couldn't understand the
words she spoke, Sela knew that she spoke of an Abyssal prison, and of
doors… and keys… and sacrifice. Sela's eyes widened with understanding. Fear
enveloped her as the ebony tongue rapidly sprouted offshoots that sprung
forward and wrapped themselves completely around her. Sela let loose a
garbled scream before her pitch-black body burst into a lightless flame that
whirled around and displaced the moon's remaining light. Barbaro and Helena
observed their sacrifice as the remnants of Sela formed a black pool upon
the altar. The black sludge quickly filled the shallow reservoirs to
capacity and the excess moved throughout the canals across the entire
plateau.
The earth trembled as a sea of grey rats poured from an expanding pit in the
center of the plateau. Helena advanced toward the opening and the fleeing
rats parted for her. Helena's confidence grew with each step, and she
descended the chasm without fear. In a flash of darkness, she stepped into
the void.
Barbaro's warnings had been accurate, for the attacks came almost
immediately. Helena steadied herself as she sensed the Abyssal creatures'
attempts to possess her. She could feel their desire for such a powerful
host, and she steeled her will against them. The gift of Lasombra flowed
from her, and Helena repelled each attack with ease.
Helena moved with blinding speed within the Abyss and searched out the
darkest places in creation. She peered into the physical world and witnessed
a murder in a darkened alley and a secret conceived in a motel room. She
sped past earthly prison cells, lightless caves and inner chambers, until
she came to a place as dark as the sun is light—the blackness of an
impossible midnight. From this place Helena called out, "Come forth Nergal,
Prince of Hell. You have been freed from your shadow prison so that you may
sate your thirst on the blood of Menele."
Between October 1st and December 18th, 2005 results of special Vampire: The
Eternal Struggle tournaments from around the world will create the final
chapter of this story.
Each player attending a designated storyline tournament will receive a
special promo-only card of Nergal, Alan Sovereign (Advanced), and Helena
(Advanced). These promo-only cards will remain in limited circulation for at
least one year before being released into general support packages.
THE RULES
Revised 11/5/2005 (Click
here to read the old rules with revision marks
highlighting the changed sections)
Except as noted in these instructions, the tournament will
follow the Standard Constructed Tournament format and current V:EKN rules.
* At least 75% (e.g., 9 out of 12) of the vampires in a player's crypt must be
the same clan.
* Each player will receive one Nergal, Alan Sovereign (Advanced)
and Helena (Advanced) promo-only card. Players may add one Alan Sovereign
(Advanced) and
one Helena (Advanced) promo-only card to his or her crypt before
play begins. Only one Alan Sovereign (Advanced) and one Helena (Advanced)
may be used in
each crypt. For purposes of this event only, the group number of
these two promo-only cards is ignored, and may be mixed with any otherwise
legal
crypt. The resulting crypt must still meet the 75% rule above.
* Recalled to the Founder, True Faith, and Seeds
of Corruption are banned.
* During
his or her untap phase, the player playing the Nergal deck may burn a card
played by any other Methuselah on Nergal.
* The final round will be played using a specially designed
Nergal, Prince of Hell deck. All cards in this deck are illegal for play
outside of this event and are clearly identified as such. The operation of this
deck and rules for the final round are presented in detail below.
FINAL ROUND SETUP
Before seating and order of play is determined for the Final
Round, one finalist will be selected to play a specially designed
Nergal, Prince of Hell deck. The option to play the Nergal deck will be offered
first
to the top seeded player. If the top seeded player refuses the
opportunity to play the Nergal deck, the option passes to the second seeded
player and so on through the fourth seeded finalist. If none of the
first four seeded finalists choose to play the Nergal deck, the fifth seeded
player
must play the deck instead of the deck they began the event with.
Only the players NOT playing the Nergal deck will choose their seats
and determine the order of play in the normal fashion. The Nergal deck
player will play last in the turn order.
PREDATOR AND PREY
The Nergal deck is the predator and prey of every other
player.Because there are additional predator/prey relationships over and above
those found in a normal 5-player game, we'll call the extra predator/prey
relationships "virtual predators (or prey)" and the original/normal predator/prey
relationships "natural predators (or prey)".
Seating Example:
Aaron, Brian, Chad, Darby and Eric are our five finalists. Eric,
the top seed has accepted the Nergal deck and will play fifth in the turn
order. The
remaining four players choose seating as normal. Darby ends up preying
on Aaron who preys on Brian who preys on Chad who preys on Darby. Darby is
randomly
selected to go first in the turn order. Eric, the Nergal deck player,
sits between Chad and Darby and takes his turn fifth in the turn order (after
Chad
and before Darby). Given this turn order, these are the normal predator/prey
relationships in a five-player game and hence will be termed "natural predators
(or prey)".
In addition, because Nergal is all of the other players'
predator and all of the other players' prey and because all four
of the other players will prey on each other in the normal cycle, some additional
predator/prey relationships are added.
Darby's natural prey is Aaron but his virtual prey is Eric
(playing Nergal).
Aaron's natural prey is Brian but his virtual prey is Eric (playing Nergal).
Brian's natural prey is Chad but his virtual prey is Eric (playing Nergal).
Chad's natural prey is Eric (playing Nergal) but his virtual prey is Darby.
Eric's (Nergal's) natural prey is Darby but his virtual prey are Aaron, Brian
and Chad.
All non-Nergal players have one natural predator and one virtual predator.
All non-Nergal players have one natural prey and one virtual prey.
Nergal has one natural predator and three virtual predators.
Nergal has one natural prey and three virtual prey.
If the Nergal player is ousted, play continues as normal with
each player's natural prey to their left.
If Darby, Aaron, or Brian are ousted, their predator's new natural prey is the
player to their left (as normal) and their virtual prey relation to Nergal
remains intact.
However, if Chad is ousted (see graphic below) Brian's new virtual prey becomes
Darby while Brian's natural prey becomes Eric. (it's always Nergal's natural
predator who skips Nergal to get a virtual prey.)
TARGETS
Since all players now have multiple predators and prey, the
Methuselah **playing a card** or **taking an action** may need to clarify which
prey or predator their action or effect is targeting. Other effects are
resolved using the natural prey/predator relationships.
Examples:
Aaron wishes to bleed with one of his vampires. Since Aaron has two prey, a
natural prey (Brian) and a virtual prey (Eric), he may choose to bleed either
Brian or Eric with his bleed.
Chad plays a Night Moves action card and one of his vampires
may now bleed his predator or prey. Chad may choose to target his natural prey
Eric, his virtual prey Darby, his natural predator Brian, or his virtual
predator (again) Eric.
Brian controls Afifa, The Herald and puts a Gehenna card in play. His
prey burns 1 pool. Since Afifa's effect is not a card play or cardless action,
Brian cannot choose who to target with the damage. Brian's natural prey, Chad,
burns the 1 pool.
Darby is bled by Eric. Darby plays My Enemy's Enemy, and may choose to send the
bleed to Aaron, Brian, Chad, or himself (since all are Eric's predators).
Reins of Power - Each Methuselah also burns an amount of pool equal to the
capacity of his or her natural predator's chosen vampire.
Millicent Smith, Puritan Vampire Hunter - Millicent moves to the natural
predator.
During Chad's untap phase, he sees that his natural prey, Eric
has more pool than he does. Chad passes control of Uriah Winter to
his natural prey, Eric. Later, during Eric's untap phase he sees that
his prey Darby has more pool than he has and so passes control or Uriah to
Darby.
WHO MAY BLOCK
When any player takes an undirected action, the option to
attempt to block is first given to their natural prey, and then to their
natural predator and then to their virtual prey and finally to their virtual
predator. As always, once a Methuselah declines to make any more block
attempts, that decision is final (even if they would have received another
block opportunity).
Who may normally block a directed action is not changed--the
player being targeted by the directed action may attempt to block. Next, other
players using cards such as Eagle's Sight may make block attempts beginning
with the acting player's natural prey and then going clockwise around the
table.
OUSTING AND NERGAL VICTORY CONDITIONS
Whenever a player is ousted, both their natural and virtual
predator(s) receive a VP and 6 pool. While the Nergal deck's player
receives victory points, he or she doesn't use them. The Nergal deck can only
win if
they are the last player standing.
If the Nergal deck wins, its player may keep the Nergal deck.
If the Nergal deck loses, the event's winner keeps the deck.
THE NERGAL, PRINCE OF HELL DECK
All of the library cards in this deck are variations of
existing library cards and have been modified in various ways to
represent Nergal's power. Read the card texts carefully and don't assume the
cards work
the same way as legal-for-play version. The crypt consists of only one
vampire which is also illegal outside of this event.
THE WINNING CLAN
We will keep a tally of the winning clans from each event. The
clan that obtains the most storyline victories will be rewarded with a special
reward card in the next available expansion. For the purposes of this tally,
the Nergal deck will be considered part of its own clan.
REPORTING
After your event, please complete
the
INFERNAL PLAGUE: RETURN OF NERGAL STORYLINE QUESTIONNAIRE
and email it to
vtesstory@white-wolf.com. For your event
to count in the official tally, we must receive a Storyline Questionnaire that
contains at least the name of your event's winning clan. A fully completed
Storyline Questionnaire gives your event the opportunity to have additional
impact on the developing storyline.
NERGAL DECK SPOILER
The spoiler for the
Nergal Deck is linked
here, but you may wish to avoid reading it to save the surprise.
QUESTIONS
Contact Robert Goudie at vtesstory@white-wolf.com