Official V:EKN Newsletter for Anarchs
January 2004


Official V:EKN Newsletter for Anarchs – January, 2004



Contents:

I – Vampires of the Month (Sundown and Joseph O'Grady)

II – Card of the Month (The Mole)

III – Deck Idea (The Terrible Barons)

IV – Deck Idea

V - Conclusion



(No fiction this month, but two decks!)



I. Vampires of the Month



Sundown

Nosferatu

Group: 3

Capacity: 6

ANI obf POT pre

During a referendum, Sundown can burn 1 blood to gain 1 vote.



Joseph O'Grady

Ventrue Antitribu

Group: 3

Capacity: 7

aus cel DOM FOR

During a referendum, Joseph may burn 1 blood to gain 1 vote.  +1

strength



I'll talk about both of these vampires together, because many of my

comments will be similar.  First of all, both of them are excellent

choices for anyone playing their respective clans, whether anarch or

not.  Sundown is the smallest Nos with ANI/POT, and Joseph is the

youngest !Ventrue with any kind of vote (important in a clan of

vote-cancellers).  For both of them, the blood-for-vote ability can be

an important part of the deck or an important defense mechanism. 

However, this mechanic becomes so much more useful for both of them if

they are Barons.



Last week, in talking about Firebrand, I mentioned briefly that the

one extra vote can be significant in defending a Fee Stake.  Joseph

and Sundown are therefore very able to defend a Baron title.  Three

votes means, for instance, that lone Inner Circle members can't vote

away the title by themselves.  At most tables, another Fee Stake or

even a single Firebrand can make the titles completely unassailable. 

Now many people might be asking why I worry about that so much,

because in many play groups people don't seem to care enough to try to

get rid of the Fee Stakes.  The point is, they will eventually.  As

Anarch decks become more prevalent, and maybe even win some

tournaments, people will start to fear those Barons and try to take

them down.



Back to Sundown and Joseph.  The other quality about both of these

vamps that makes them such good Anarchs is their discipline spread. 

Both of them have access to some good 3-ways, and more importantly,

they have a variety of options within those 3-ways.  Joseph, for

instance, can use The Mole at both [cel] and [dom], and he can use

Diversion at both [cel] and [for].  (If you'll look back at the Nov

2003 Newsletter, you'll see that Joseph is a very useful part of that

deck, which happened to feature Diversion.)  Sundown can use Smash and

Grab at both [ani] and [pot], and he can use Skullduggery at both

[obf] and [pre].  The ability to use two different aspects of the same

3-way is one of the things that makes Anarchs so good.  They can be

flexible in ways that would cripple an ordinary "toolbox" deck without

losing the decks focus.  What I mean by this is that I can build a

dom/for deck (again, see Nov 2003) that uses The Mole as part of its

bleed defense (I'll explain this below), but what if my predator isn't

bleeding?  Well, if I have Joseph or one of my other minions who

happen to have celerity in play, then I also have the ability to block

their votes or other undirected actions.  I may have specifically

prepared for one eventuality, but I also have flexibility to deal with

others without adding extra cards.



One final side note: I have no idea why two vampires from the same

expansion have the same special ability worded slightly differently. 

Just missed in editing, I guess.



II. Card of the Month



The Mole

Reaction

Requires a ready anarch. Only usable when a non-anarch minion is

acting.

[ani] Only usable by a tapped vampire. This vampire untaps and

attempts to block.

[cel] +1 intercept. Not usable if the acting minion has Celerity.

[dom] Only usable when you are being bled by a younger vampire. Tap

this vampire to cause the action to fail.



So let's talk about 3-ways some more.  This one is definitely my

favorite after Diversion, so it makes sense to bring it up next.  Some

people are put off by The Mole because of its very strict requirement

that a non-anarch must be acting.  They seem to think that this

encourages your predator's vampires to go anarch, and then you'll be

stuck with a bunch of Moles you can't use.  In practice, however, this

is rarely problematic for a number of reasons.  First, in most decks

that are not anarch decks, there will be at least one vampire with a

title who therefore cannot go anarch, and usually these will be the

more important vamps for that deck.  This means that if you are using

the The Mole at ani, you will usually have at least one vampire acting

that you can untap against.  Even if you fail to block, you are then

untapped.  The second case is when your predator is playing more of a

weenie deck.  If this is the case and it is not specifically an anarch

weenie deck, going anarch in any measure large enough to hurt your use

of The Mole will cost that deck a great deal of time and blood, which

adds up to a less effective predator for a couple of turns.



So let's talk about some specific tips for using The Mole:



1)	Animalism:  The ani power of The Mole is probably the most commonly

used.  It's one of the better animalism untaps out there, since it is

usable against any action you can legally block.  Note the word

"legally".  You can only untap against (D) actions directed at you or

undirected actions taken by your predator or prey because it requires

you to attempt to block.  No cross-table untaps with this card.  Also,

note that you automatically attempt to block.  You cannot Mole/Deflect

unless the action is at stealth.  However, this brings us to one of

the most important uses of the ani version of The Mole – cycling.  If

you have a handful of Moles, wait for your prey to hunt or call a vote

and untap everybody!

2)	Celerity:  This is also a fairly easy-to-use power in most

situations.  It's especially great if you're playing a !Ventrue block

deck, because it can be another point of intercept that no one

expects.  And of course it's the cheapest intercept reaction the

Brujah/!Brujah can get.

3)	Dominate:  This power probably gets the least use but is one of my

favorites.  People may wonder why this is so cool, when deflection

would seem to be much better, but I've found that causing a bleed to

fail is sometimes a lot more frustrating to my prey than bouncing it. 

First of all, in a high-bounce environment it keeps the bleed from

being bounced back to you.  Second, if you have the edge you get to

keep it.  And third, it foils many "acting minion untap" situations,

such as change of target, inferior Freak Drive (because it causes the

action to fail) or your prey blocking and playing inferior Obedience

or Meld With the Land.  More importantly, it does not clog your hand

in the endgame, when deflection and redirection become useless.  The

big concern is of course the secondary restriction that the acting

vampire must be younger.  But if you are playing barons this will

happen more often than you think.  Save the deflections for the big

minions.  This combination does require a little more thought than the

"bounce everything" strategy, but there's more flexibility.



When deciding whether or not to include The Mole, I would suggest that

it's okay to build towards just using it at the animalism or just at

the celerity, but if you want to use the dominate you'll need to also

be able to use the others, since you can't count on cycling the dom

power nearly as often.



III. Deck Idea – The Dirty Barons



Crypt – 12 cards (Min 12, Max 26, Avg 5.75) 

Amelia              ani obf POT - Nosferatu 5

Christianus Lionel  pot ANI OBF - !Nosferatu 6

Darva Felispa       ani pot – Nosferatu 3 

Gemini              ani pot obt OBF - Nosferatu 5

Gerard Rafin        ani for OBF POT – Nosferatu 6

Mouse               ani – Nosferatu 2

Nigel the Shunned   obf ANI POT – !Nosferatu 5

Ox                  ANI OBF POT – !Nosferatu 6

Sundown             obf pre ANI POT – Nosferatu 6

Tammy Walenski      nec tha ANI OBF POT – Nosferatu 8

Tommy               ani pot – !Nosferatu 3

Wolfgang            for obf pot – Nosferatu 4



Library (85 cards):

Masters (16)

Archon Investigation

Bleeding the Vine

2x Dummy Corporation

Hospital Food

KRCG News Radio

Life Boon

3x Minion Tap

Slum Hunting Ground

5x Tribute to the Master



Actions (22)

Aranthebes, The Immortal

4x Border Skirmish

Fee Stake: Boston

Fee Stake: Los Angeles

Fee Stake: New York

Fee Stake: Perth

Fee Stake: Seattle

5x Go Anarch

3x Kindred Intelligence

4x Smash and Grab



Action Modifiers (14)

5x Cloak the Gathering

2x Emissary

2x Forgotten Labyrinth

5x Rant!



Political Actions (21)

4x Anarch Salon

4x Conservative Agitation

Disputed Territory

Domain Challenge

Dramatic Upheaval

3x Firebrand

6x Kine Resources Contested

Year of Fortune



Reactions (7)

5x Banner of Neutrality

2 x Car Bomb



Combo (5)

5x Swallowed by the Night



Comments:

Until I took it apart, this was my most consistent anarch deck.  It

won many games and consistently got at least one VP.  The key to this

deck is minion bloat.  I typically have between 6 and 8 vampires out,

and usually at least a couple of them are Firebrands, so I have 8-10

actions per turn.  It's a voting force, and the Dummy Corp/Banner of

Neutrality combo is actually a fairly strong bleed defense.  Plus the

Anarch Salon/Tribute combo is huge when you have 8 minions out.  The

biggest weakness the deck has is against rush, so you need to be

willing to throw your small vamps in the way when your barons get

rushed.  And be sure to rescue those small vamps in that situation,

because they're the ones that get extra actions from Firebrand.





IV. Deck Idea – The Baronesses

(I hinted at this crypt last month, and decided to challenge myself to

try it out.  This is one of my favorite anarch crypts so far.)



Crypt – 12 cards (Min , Max , Avg ) 

2x Ana Rita Montana   aus dom obf VIC, Tzimisce 5

Creamy Jade           aus cel PRE vic, !Toreador 5

Dominique             ani AUS dom FOR vic, !Ventrue 7

2x Dominique (Adv)    ani AUS dom FOR vic, !Ventrue 7

Edith Blount          aus cel pot vic, Toreador 5

Elizabeth Westcott    ani AUS cel vic, Tzimisce 5

Enid Blount           aus dom pre vic, Toreador 5

Olga Triminov         vic, Pander 1

Piotr Andreikov       aus, Tzimisce 2

Terrence              ani aus vic, Tzimisce 4



Library (90 cards):

Masters (19)

Anarch Railroad

Archon Investigation

Bleeding the Vine

5x Galaric's Legacy

Hospital Food

Life Boon

3x Minion Tap

5x Tribute to the Master

WMRH Talk Radio



Actions (10)

Aranthebes, the Immortal

Fee Stake: Boston

Fee Stake: Corte

Fee Stake: Los Angeles

Fee Stake: New York

Fee Stake: Perth

Fee Stake: Seattle

3x Revelations



Political Actions (18)

6x Anarch Salon

2x Conservative Agitation

2x Disputed Territory

2x Dramatic Upheaval

2x Firebrand

4x Kine Resources Contested



Action Modifiers (12)

5x Bribes

3x Cryptic Rider

4x Changeling



Reactions (20)

2x Car Bomb

3x Deflection

5x The Mole

2x My Enemy's Enemy

8x Telepathic Counter



Combat (11)

4x Body Arsenal

7x Meld With the Land



Comments:

What I've enjoyed most about playing this deck are the baffled looks I

get when people realize I'm playing Meld With the Land almost

exclusively at the inferior.  It does, however, make this deck more

resilient to casual combat than the above Nos/!Nos deck. 

Interestingly, this has also been a fairly effective deck for me,

primarily because it doesn't look very offensive.  The key is to only

Cryptic Rider the absolutely critical votes, specifically the two

Dramatic Upheavals, as it's designed to be a VP stealer.  It has some

blocking and a fair bit of bleed defense for the early game, and

you'll want to spend some time getting quite a few vamps out.  No need

to take cardless actions to go anarch unless you're sitting on a

couple Fee Stakes early on.  Just keep cycling for a Galaric, or wait

until you have several vamps out so they can all go at once.





V – Conclusion



The phrase that I would like to get people thinking about Anarchs is

"focused, but flexible".  Keep this in mind when building anarch

decks, and watch how the 3-ways and certain vampires can help with

this.



Next month I'll tackle a 3-way card that gets little respect:

Skullduggery.  Plus a look at Antonino, a vampire who doesn't fear

taking the cardless anarch action.





------

Eric Simon

Prince of Chicago

Writer of the Official V:EKN Anarchs Newsletter

http://dragonhawke.net/chicagovtes